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-3
@@ -8,14 +8,14 @@ RectAreaLightUniformsLib.init();
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* Базовый свет сцены (Ambient + Directional)
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*/
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export function setupLights(scene) {
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const ambient = new THREE.AmbientLight(0xffffff, 0.8);
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const ambient = new THREE.AmbientLight(0xffffff, 0.3);
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scene.add(ambient);
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const key = new THREE.DirectionalLight(0xffffff, 0.2);
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key.position.set(0, 0, 0);
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scene.add(key);
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const fill = new THREE.DirectionalLight(0xffffff, 0.2);
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const fill = new THREE.DirectionalLight(0xffffff, 0.5);
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fill.position.set(0, 0, 0);
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scene.add(fill);
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}
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@@ -43,7 +43,7 @@ export function setupRoomLights(room) {
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80, // distance
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Math.PI / 4, // angle
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0.5, // penumbra
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1.5 // decay (физически корректный)
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1.5 // decay (физически корректный)
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);
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spotObject.add(spotLight);
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